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The “trollhammer torpedo shrapnel” is an item that can be used to troll enemies in a game. The weapon has the ability to explode on contact, and it also has a slow-moving projectile.
Hello everyone, I’m a long-time Warhammer and Dawi lover. Despite its flaws, I like this game. One of the game’s biggest draws has always been the visceral fighting, which is supported by deadly weaponry. As a result, I decided to develop a list of weaponry I’d want to see in the game.
Everything I recommend is unlikely to be implemented; I’m hoping that 1-2 weapons per character would suffice. Because that is where my interest rests, etc., certain characters will have more recommendations.
Before I begin, let me tell you a bit about me. I’ve put in 300 hours, which is nothing compared to the majority of you! I’m currently crawling through Cata and am fresh to endgame Vermintide. I used to play Kruber (Huntersman then Grail Knight), but now I mostly play Slayer, with Sister of the Thorn/Shade Elf as a backup and the terrible Huntsman in case I need to go ranged. So, as you can see, my prejudices are rather obvious. Let’s get started!
Kruber is a fascinating character. He feels like he has a lot of diversity in his toolkit, but he still has a lot of potential. A combat axe is something I’d want to have since I like axes, but it’s not required. A grenade launcher or a Hochland long rifle is what it is.
The axe might perhaps promote an Ar-Ulric-themed Foot Knight skin. The axe would be a rival to the xsword, with two horizontal cleaves followed by a last downward blow that dealt massive damage to heads: RIGHT, LEFT, SLAM.
These stairwells upward!
In all honesty, Bardin is spoiled for choice; Grudge Raker is excellent and thematic, his fire damage choices are both adequate, and the meme hammer may provide unexpected one-shots. I honestly couldn’t tell what kind of ranged weapon I’d want him to have; if I had to choose, I’d go with something bug-related, like a meme weapon that fires dubiously explosive kegs of amusing beer.
THE SLAYER MAIN, ON THE OTHER HAND, WOULD LIKE TO BE TAKEN.
Slayer is deserving of special attention. With some crazy animation, the Doomseekers Chain Flail might be an amazing longer-ranged weapon for Slayer. It’s a one-of-a-kind piece that seems like a must-have for me.
Kerillian possesses a million weapons, but only appears to employ four of them at a time. Her two-handed armament choices are interesting, but in my perspective, they fall short in terms of practicality.
The Executioner Sword (Draich) and the Dual Handbows are two Druchii-based weapons that I recommend. Shades ability to onebang things, incredible backstab crit coming out of a gigantic, bleeding greatsword, might match nicely with the Draich (whose term is used to describe her usual greatswords), which could operate as another elite-destroyer with comparable animations to Kruber’s own xsword. The handbows are a concept I got from a gamer, and they work similarly to Saltz’ pistol brace. You go ham and kill things like a Diablo 3 DH. A weapon constructed of wood and starry metals, such as the Wildwood Spear/Glaive, would also be interesting to behold. But we have her spear and javs, so nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
To be honest, his latest DLC makes any suggestion here sound pedantic. I’m still going to give it a go.
Saltz might acquire a new Rapier, the Rapier + Buckler, which gives him more stamina and BCR at the expense of some damage in the pistol shot. Classic Dungeons & Dragons feel. He’s also a possibility for the hochland jezzail, although it seems like a poor substitute for BH’s crossbow. Another idea I got from a buddy was to get him a Morr-based scythe with massive sweeping arcs, which would look sick.
Sienna, Sienna, Sienna, Sienna, Sie This is my least-used class; pure magic fascinates me much less than a hybrid/warrior does. I have no clue what Sienna could expect from her workers. I believe it is preferable to wait for her future DLC to discuss more about her.
As of currently, I view Dual Swords as a viable bar generation and Unchained dps choice. Perhaps a staff that launches a ‘chain,’ connecting through a horde and detonating at certain intervals. That is a purely speculative thought, haha.
A Nehekaran Khopesh, alight in the fires of Ptra rather than Ashqy, would be a fantastic addition, causing 50/50 magical and physical damage. Yeah, that’s something I’d use.
Sorry for the excessive length of this message; I’ve been discussing this with my pals and would need some further input.
Much love, and I hope you have as few specials as possible this holiday season!
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