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2.13.0.175 → 2.14.0.28 changes Part 6 (first dev server)

The end of each season in League creates a time where the teams are allowed to make some changes, and patch up any major issues. This can be seen as either an opportunity or curse- it is always interesting to watch how teams adapt their strategies during this period.

The “war thunder economy changes 2022” is the sixth part of a series that will be covering the 2.13.0.175 → 2.14.0.28 changes to War Thunder, which was released on November 22nd, 2018. This article covers the first dev server release and includes some of the more notable changes in this update., including:

2.13.0.175 → 2.14.0.28 changes Part 6 (first dev server)

warthunder 2 - 2.13.0.175 → 2.14.0.28 changes Part 6 (first dev server)

The previous one may be found at https://www.reddit.com/r/Warthunder/comments/tcnv0g/2130175 214028 changes part 5 first dev server/.


Part 6 (initial dev server): 2.13.0.175 2.14.0.28 modifications

  • Battleships and battlecruisers are two types of battleships.
    • The number of compartments has been reduced, but their HP has risen.
    • Citadel armour plates have been added, and the number of citadels has been reduced.
    • Belt was weakened, therefore armour plates were placed to it.
    • HP of the coal bunker has been reduced.
    • The crew has been dispersed.
  • Cruisers:
    • Lowering the number of compartments, bulkheads, and coverings
    • The crew has been dispersed.
    • The weight velocity of the water has risen.
    • The essential water levels have risen.
  • Destroyers:
    • The quantity of coverings has grown, but their HP has decreased.
    • The number of bulkheads has been reduced.
    • The pace with which breaches are repaired has risen.
    • The weight velocity of the water has risen.
    • extra water death threshold reduced
    • The essential water levels have risen.
  • Torpedo boats and frigates:
    • The pace with which breaches are repaired has risen.
    • The weight velocity of the water has risen.
  • Sub-chaser – The pace with which breaches are repaired has risen..
  • Breach: Gunboats, Artilleriefährprahm (all)
    • The pace with which breaches are repaired has risen.
    • The weight velocity of the water has risen.
    • The water weight multiplier has been raised.
    • extra water death threshold reduced
    • The essential water levels have risen.
  • (I’m sorry, but that was the extent of my tolerance with naval DMs, and it’s probably not true)
  • Catapult-equipped ships rotate at a speed of 25 to 15 degrees per second.
  • Aylwin (DD-355) has an empty weight of 1.549.000 to 1.749.000 kg.
  • Welborn C. Wood (DD-213), Barker (DD-213), and Litchfield (DD-336) (DD-195)
    • 25 10°/s turret rotation speed
    • 25 – 15°/s gun elevation speed
    • 500 – 350 rpg ammunition
  • Turrets with a diameter of 76 mm: Detroit (CL-8), Trenton (CL-11):
    • 15 10°/s turret rotation speed
    • 25° 18°/s gun elevation speed
    • rpg – 150 rpg rpg rpg rpg rpg rpg r
  • Hoquiam (PF-5) — 76 mm ammo: 100–400 rounds per minute.
  • LCS(L)(3)-1
    • Turrets with a diameter of 76 mm:
      • 30 12°/s turret rotation speed
      • 24° 18°/s gun elevation speed
      • 350-400 rounds per minute ammunition
      • presently in a state of equilibrium
    • 1000 – 2000 rpg 40 mm ammunition
    • Turrets with a diameter of 20 mm:
      • 75 – 65°/s gun elevation speed
      • 1000 – 1800 rpg ammunition
  • 127 mm turrets: New Orleans (CA-32), Northampton (CA-26), Pensacola (CA-24), and Portland (CA-33)
    • 30 20°/s turret rotation speed
    • 20–30°/s gun elevation speed
  • Turrets on the PT-3:
    • The turret rotates at a rate of 80 to 75 degrees per second.
    • 80 – 65°/s gun elevation speed
  • Turrets on the PT-6:
    • The turret rotates at a rate of 80 to 75 degrees per second.
    • 80 – 65°/s gun elevation speed
    • 120 to 80 km/h is the speed limit.
  • Turrets on the PT-20:
    • 80 – 55°/s gun elevation speed
    • ammunition – 2400 rpg – 2400 rpg – 2400 rpg – 2400 rpg
  • PT-59
    • Turrets with a diameter of 40 mm:
      • The turret rotates at a rate of 24 to 30 degrees per second.
      • – 26 – 24°/s gun elevation speed
    • turrets with a single Turret 12.7 mm:
      • turret rotation speed – 60 to 75 degrees per second
      • 80 – 65°/s gun elevation speed
      • 1000 – 2000 rpg ammunition
    • turrets with twin Turrets with a diameter of 12.7 mm:
      • 80 – 55°/s gun elevation speed
      • 1000 – 2000 rpg ammunition
  • PT-71
    • Turrets with a diameter of 20 mm:
      • 75 – 65°/s gun elevation speed
      • 1200 – 1800 rpg ammunition
    • Turrets with a diameter of 12.7 mm:
      • The turret rotates at a rate of 80 to 60 degrees per second.
      • 80 – 55°/s gun elevation speed
  • PT-103
    • Turrets with a diameter of 20 mm:
      • 75 – 65°/s gun elevation speed
      • 660 – 1800 rpg ammunition
    • Turret 12.7 mm:
      • 80 – 55°/s gun elevation speed
      • 1000 – 2000 rpg ammunition
  • PT-109
    • Turrets with a diameter of 20 mm:
      • 75 – 65°/s gun elevation speed
      • 420 rpg rpg rpg rpg rpg rpg rpg rpg
    • Turrets with a diameter of 12.7 mm:
      • 80 – 55°/s gun elevation speed
      • 1000 – 2000 rpg ammunition
  • PT-174
    • Turrets with a diameter of 40 mm:
      • The turret rotates at a rate of 24 to 30 degrees per second.
      • 30 – 24°/s gun elevation speed
    • Turrets with a diameter of 20 mm:
      • 75 – 65°/s gun elevation speed
      • 660 – 1800 rpg ammunition
    • forward Turret 12.7 mm:
      • turret rotation speed – 60 to 75 degrees per second
      • 80 – 65°/s gun elevation speed
      • 1000 – 2000 rpg ammunition
    • rear Turret 12.7 mm:
      • 60 30°/s turret rotation speed
      • 80° 24°/s gun elevation speed
      • 1000 – 2000 rpg ammunition
  • Raleigh is a city in North Carolina (CL-7)
    • removed 75 Mk. 1 x 4x 1.1-inch
    • I’ve added 4x 40 mm ROQF Mk to the mix.
    • Turrets with a diameter of 76 mm:
      • 1 was deleted
      • 15 10°/s turret rotation speed
      • 25° 18°/s gun elevation speed
      • 500 rounds of ammunition x 100 rounds per minute
    • Turrets with a diameter of 20 mm:
      • 2 more were added
      • 75 – 65°/s gun elevation speed
      • rpg – 2040 rpg – 2040 rpg – 2040 rpg – 2040 rp
  • SC-497
    • Turrets with a diameter of 40 mm:
      • The turret rotates at a rate of 20 to 30 degrees per second.
      • 25 – 24°/s gun elevation speed
    • Turrets with a diameter of 20 mm:
      • 75 – 65°/s gun elevation speed
      • 2400 rpg rpg rpg rpg rpg rpg rpg rpg
  • Tucumcari is a town in the state of Tucumcar (PGH-2)
    • Turrets with a diameter of 40 mm:
      • 75 30°/s turret rotation speed
      • 60 24°/s gun elevation speed
    • Turrets with a diameter of 12.7 mm:
      • The turret rotates at a rate of 85° 60°/s.
      • 85 – 55°/s gun elevation speed
      • ammunition – 2400 rpg – 2400 rpg – 2400 rpg – 2400 rpg
  • turret: LS (all)
    • The turret rotates at a rate of 85 to 75 degrees per second.
    • 85 – 65°/s gun elevation speed
    • 1200 – 2000 rpg ammunition
    • stabiliser:
      • 120 to 80 km/h is the speed limit.
      • The number of errors has grown.
  • Breach at Scharnhorst:
    • The water weight multiplier has been reduced.
    • extra water death threshold reduced
  • Turrets (D-3):
    • turret rotation speed – 60 to 75 degrees per second
    • 75 – 65°/s gun elevation speed
  • OD-200
    • Turrets with a diameter of 37 mm:
      • 35.19.6°/s turret rotation speed
      • 45 15°/s gun elevation speed
      • 1500 – 2000 rpg ammunition
      • presently in a state of equilibrium
    • Turrets with a diameter of 12.7 mm:
      • The turret rotates at a rate of 55 to 60 degrees per second.
      • 70 – 55°/s gun elevation speed
  • turrets: Pr. 123bis
    • 75 – 55°/s gun elevation speed
    • 1000 – 2000 rpg ammunition
  • Pr. 161 (1943) – elevation speed of 76 mm gun: 10 4°/s.
  • 161 Pr (1944)
    • Elevation speed of 76 mm gun – 10 4°/s
    • Turrets with a diameter of 37 mm:
      • 35.19.6°/s turret rotation speed
      • 45 15°/s gun elevation speed
      • 1500 – 2000 rpg ammunition
  • Pr. 186
    • Turrets with a diameter of 85 mm:
      • 10 8°/s gun elevation speed
      • ammunition – 100 – 180 rounds per minute
    • Turrets with a diameter of 37 mm:
      • 35.19.6°/s turret rotation speed
      • 45 15°/s gun elevation speed
      • 1500 – 2000 rpg ammunition
      • presently in a state of equilibrium
    • Turrets with a diameter of 12.7 mm:
      • The turret rotates at a rate of 55 to 60 degrees per second.
      • 70 – 55°/s gun elevation speed
  • 186 Pr (MK 85)
    • Turrets with a diameter of 85 mm:
      • ammunition – 100 – 180 rounds per minute
      • unable to maintain stability
    • Turrets with a diameter of 37 mm:
      • 35.19.6°/s turret rotation speed
      • 45 15°/s gun elevation speed
      • 1500 – 2000 rpg ammunition
      • presently in a state of equilibrium
    • Turrets with a diameter of 12.7 mm:
      • The turret rotates at a rate of 55 to 60 degrees per second.
      • 70 – 55°/s gun elevation speed
  • Pr. 191 – Turrets with a diameter of 12.7 mm:
    • The turret rotates at a rate of 35 to 60 degrees per second.
    • The gun’s elevation speed is 50 to 55 degrees per second.
  • Turrets: Pr. 191M, Pr. 1204 – 14.5 mm turrets: Pr. 191M, Pr. 1204 – 14.5 mm turrets: Pr.
    • 75 50°/s turret rotation speed
    • 65-60°/s gun elevation speed
    • ammunition – 2000 rpg – 1500 rpg – 2000 rpg – 1500 rpg –
  • Turrets: Pr. 1124 (1942), Pr. 1124 MLRS
    • The turret rotates at a rate of 35 to 60 degrees per second.
    • The gun’s elevation speed is 50 to 55 degrees per second.
    • 1500 – 2000 rpg ammunition
  • 1124 Pr (1945)
    • Turrets with a diameter of 37 mm:
      • 35.19.6°/s turret rotation speed
      • 45 15°/s gun elevation speed
      • 1000 – 2000 rpg ammunition
      • presently in a state of equilibrium
    • Turrets with a diameter of 12.7 mm:
      • The turret rotates at a rate of 20 to 60 degrees per second.
      • 15 – 55°/s gun elevation speed
      • 1500 – 2000 rpg ammunition
  • Ya-5M – 75 – 55°/s gun elevation speed.
  • Brantford is a town in Ontario, Canada (K 218)
    • Turrets with a diameter of 102 mm:
      • Aiming distance for AI is between 4500 and 7000 meters.
      • – 0.55 0 – 0.55 0 – 0.55 0 – 0.55 0 – 0.55 0
      • – 1 0 – 1 0 – 1 0 – 1 0 – 1 0
      • 0.8 0.75 accuracy on the ground
      • – 0 – 10 – 0 – 10 – 0 – 10 – 0 –
    • Turrets with a diameter of 40 mm:
      • 3920 rpg rpg rpg rpg rpg rpg rpg rpg rp
      • presently in a state of equilibrium
    • Turrets with a diameter of 20 mm:
      • 75 – 65°/s gun elevation speed
      • 2400 rpg rpg rpg rpg rpg rpg rpg rpg
  • Brave Borderer (P 1011), Dark Adventurer (P 1101), Dark Aggressor (P 1102) (all) – Turrets with a diameter of 40 mm:
    • The gun’s elevation speed is 34 to 30 degrees per second.
    • 1500 – 2000 rpg ammunition
  • Liscombe is a small town in the county of (T 285)
    • Turrets with a diameter of 20 mm:
      • 75 – 65°/s gun elevation speed
      • 1200 – 1800 rpg ammunition
    • 7.7 mm 75 – 65°/s gun elevation speed
  • The elevation speed of the MGB 312 – 7.7 mm cannon is 75 to 65 degrees per second.
  • MGB 332
    • Turrets for the 40 mm ROQF Mk. IIc:
      • 35 – 25°/s gun elevation speed
      • 1120 – 2240 rpg ammunition
      • presently in a state of equilibrium
    • Rolls-Royce turrets with a diameter of 40 mm:
      • 75 – 65°/s gun elevation speed
      • rpg – 2040 rpg – 2040 rpg – 2040 rpg – 2040 rp
    • Turrets with a diameter of 20 mm:
      • 60 – 50°/s gun elevation speed
      • rpg – 2040 rpg – 2040 rpg – 2040 rpg – 2040 rp
  • 7.7 mm turrets on MTB 1 and MTB 2:
    • The turret rotates at a rate of 75 to 60 degrees per second.
    • 75 – 65°/s gun elevation speed
  • MTB 379
    • Turrets with a diameter of 20 mm:
      • 75 – 65°/s gun elevation speed
      • rpg – 1980 rpg – 1800 rpg – 1980 rpg – 1980 rpg
    • Turrets with a diameter of 12.7 mm:
      • The turret rotates at a rate of 75 to 60 degrees per second.
      • 75 – 55°/s gun elevation speed
      • 2600 rpg rpg rpg rpg rpg rpg rpg rpg
  • MTB 601
    • Turret with a diameter of 40 mm:
      • 1400 – 2240 rpg ammunition
      • presently in a state of equilibrium
    • Turrets with a diameter of 20 mm:
      • 60 – 50°/s gun elevation speed
      • rpg – 2040 rpg – 2040 rpg – 2040 rpg – 2040 rp
    • 12.7 mm turrets – gun elevation speed: 60 to 55 degrees per second
    • 7.7 mm 1500 – 2000 rpg ammunition
  • MTB 617
    • 57 mm stabilizer – maximum speed: 110 to 80 km/h
    • Turrets with a diameter of 20 mm:
      • 60 – 50°/s gun elevation speed
      • rpg – 2040 rpg – 2040 rpg – 2040 rpg – 2040 rp
    • Turrets with a diameter of 12.7 mm:
      • 60 – 55°/s gun elevation speed
      • 1000 – 2000 rpg ammunition
    • 7.7 mm 1500 – 2000 rpg ammunition
  • MTB 697, MTB 5001, MTB 697, MTB 5001, MTB 697, MTB
    • 57 mm stabilizer – maximum speed: 110 to 80 km/h
    • Turrets with a diameter of 20 mm:
      • The turret rotates at a rate of 75 to 60 degrees per second.
      • 75 – 50°/s gun elevation speed
      • rpg – 2040 rpg – 2040 rpg – 2040 rpg – 2040 rp
    • Turrets with a diameter of 12.7 mm:
      • The turret rotates at a rate of 75 to 60 degrees per second.
      • 75 – 55°/s gun elevation speed
  • Spey is a river in Scotland (K 246)
    • 40 mm turrets – gun elevation speed: 34 to 30 degrees per second
    • Turrets with a diameter of 20 mm:
      • The gun’s elevation speed is 55 to 65 degrees per second.
      • 2400 rpg rpg rpg rpg rpg rpg rpg rpg
  • Part 7 will continue the story.

https://github.com/gszabi99/War-Thunder-Datamine/compare/2.13.0.175..2.14.0.28/raw-changes

The version shown in the launcher / client is often wrong, since it ignores “hidden” updates that are downloaded in the background.

2.14.0.31 is the current development version.

2.13.0.175 is the current live version.

The following one is here: https://www.reddit.com/r/Warthunder/comments/td3zoa/2130175 214028 changes part 7 first dev server/

Original source: link


  • Changes from 2.5.0.4 dev to 2.5.0.9 dev

    The previous one may be seen at https://www.reddit.com/r/Warthunder/comments/m16vrx/24031 dev 2504 dev changes/. Changes between 2.5.0.4 and 2.5.0.8 development versions: Weapon lock has a new hotkey text (air-to-ground) Option texts have been updated: a set of countermeasures Periods of countermeasures Periods of countermeasures Virtual Reality (VR) Mode Changes to the text: belt of all-purpose countermeasures belt of all-purpose countermeasures belt of all-purpose countermeasures belt of all-purpose countermeasures belt of all Flares only Flares only Flares only Flares only Flares only Flares only Flares Priority for chaff Mixed FN HMP400 LCC countermeasures are a new upgrade. (BO 105…)

  • Dev changes from 2.5.0.28 to 2.5.1.14

    2.5.0.28 2.5.1.13 dev changes: https://www.reddit.com/r/Warthunder/comments/mam6zc/25043 25044 changes/ 2.5.1.13 seems to be based on an older build, 2.5.0.28 (2021.03.15), and as a result, no changes have been made since that release. Pressure damage was applied once again. For fuses, the HP threshold is 5 0. tandemPrecharge is a new damage kind. (It’s KE damage, ATGMs in tandem…

  • Changes from 2.7.0.223 to 2.8.0.19 (initial dev server) Part 9

    Previous one: https://www.reddit.com/r/Warthunder/comments/pfznsi/270223_28019_changes_first_dev_server_part_8/ Next one: https://www.reddit.com/r/Warthunder/comments/pfzrwn/270223_28019_changes_first_dev_server_part_10/ Changes from 2.7.0.223 to 2.8.0.19 (initial dev server) Part 9: Pb2: calibre – 88 → 98 mm length – 0.815 → 0.945 m weight – 6.125 → 5.31 kg explosive weight – 520 → 890 g weight at end of booster burn – 5.31 → 4.495 kg axial force coefficient…

For the game War Thunder, post “2.13.0.175 2.14.0.28 modifications Part 6 (initial dev server)”.

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The “war thunder economy changes 2021” is the latest update to War Thunder. It includes a new dev server, and many other changes. This article will cover the first dev server change.

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