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What tweaks and changes do you want?

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The “tweak meaning” is a term that has been used to describe different changes and tweaks. The word can be used in a variety of contexts, but the most common usage is when referring to game modifications.

What tweaks and changes do you want?

diablo1 - What tweaks and changes do you want?

I’m still waiting for the most popular ones to be corrected, such as:

Edit: Everyone now has more Stash Space!!! This isn’t something we should have to ask for.

  1. The fault with the mana burn has been resolved.

  2. Because the NHAM (next hit always misses) problem is still present.

  3. Improved skill balance and application. Teleport balancing is very important.

  4. Caine will identify items in the Horadric Cube.

  5. Melee classes must be able to compete with casters. Barbarians, in particular, need urgent assistance.

Changes I’d want to see that aren’t as well-known:

  1. Monster density has been increased in several desolate regions, particularly the new level 85 dungeons.

  2. For plot effect, Zakarum Zealots only flee the first time you murder the council in each challenge. In future confrontations, they will no longer flee, making farming Kurast regions more difficult and effective once again.

  3. Monsters and bosses were more evenly distributed. Some enemies are genuinely more difficult than Hell’s Act bosses, and bosses need to revert to being more deadly and not such pushovers.

  4. Make a large number of creatures more hazardous (buffs or improve their AI). Giant spiders, for example, seem terrifying today, but they operate too passively and aren’t nearly as deadly as they should be.

  5. Duriel’s treasure table needs to be updated or adjusted, and he shouldn’t always drop teleport scrolls. Making him a farmable act boss at the conclusion of the game is simple new content.

  6. Players should always have the genuine tomb shown to them after defeating the Summoner in subsequent playthroughs.

  7. After beating Duriel on Hell difficulty, the actual Tal Rasha’s Tomb stays at the same level, while the fake tombs become LvL 85.

  8. Tristram is Diablo’s most famous location, and after Caine’s quest is accomplished, it should become a level 85 farming region.

  9. Increase the 35-thousand-dollar cost limit on sold products to 45-thousand-dollars-dollars-dollars-dollars-dollars-dollars-dollars-dollars-dollars

The following are a few that have to do with class balance:

  1. The mana cost of Warcry has been reduced even further. It now does 50% physical and 50% magical damage, and the AoE radius has been raised by 20%.

  2. Splash damage is added to Leap Attack.

  3. Druid summoner need significant boosts in both efficacy and ability flavor. Ravens should be restricted at more than 5, as it was in the original, however this was modified because to performance issues (this is 2022, we are no longer limited by hardware).

  4. Grizzly may be summoned in the company of either spirit or dire wolves.

  5. Vines have a significant boost in endurance, as well as new skills or functions. When assaulting and killing, carrion and sun variations should offer the impact.

  6. In addition to their aura, spirits should have a main attack or ability. Barbs has an AoE barbed shooting attack; Oak has a direct AoE heal; Wolverine has a scorching attack; Oak has a direct AoE heal.

What additional acceptable adjustments (or problem fixes) do you believe D2R need besides the ones I mentioned?

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“What modifications and changes do you want?” is a question for Diablo 3.

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The “small tweaks” are the changes that people want to see in their favorite games. These small changes can make a big difference for players.

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