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A still GTA-obsessed world deserves a dedicated remake of The Simpsons: Hit & Run

In 2005’s The Simpsons: Road Rage, the family was struck by a virus that caused them to be uncontrollable and violent. Now in 2018 you can play as Homer Simpson, who is on his way to Graceland for some major butt-kicking when he has an unfortunate run-in with one of Springfield’s finest police officers (or should we say “chiefs”).

The “gta 26 stihl” is a game that was released in 2012, and it has been seen as a spiritual successor to the popular GTA series. The game features an open world, with missions from all angles of the city. It also includes many famous landmarks from New York City, such as Central Park and Times Square.

A still GTA-obsessed world deserves a dedicated remake of The Simpsons: Hit & Run

Consider all of your favorite video games from the days of the Nintendo GameCube, PlayStation 2, and the original Xbox. Most of them are likely to make a comeback in the near future, whether via a remaster or a sequel. You can tell this age of games is in high demand when even SpongeBob SquarePants: Battle for Bikini Bottom makes a reappearance. However, there is a large yellow-skinned void that must be filled.

The Simpsons: Hit & Run is one of the earliest and best Grand Theft Auto clones. It came out during a time when licensed games were plentiful and almost always terrible. A potent exception, Hit & Run not only made an engaging Springfield to run around in, but it also maintained the series’ comedic writing of the average modern day family, only in a cartoony world. It was probably the closest we ever got to a game feeling like you are playing the show.

Springfield for a day

A-still-GTA-obsessed-world-deserves-a-dedicated-remake-of-TheImage courtesy of Fandom

The Simpsons: Hit & Run starts with a typical day for Homer and later allows you to take control of the rest of the Simpson family members, as well as Apu, in chapters that feel like episodes dedicated to that character. From Lisa investigating the disappearance of Bart by disguising herself as a cool kid to Homer having an entire Treehouse of Horror-like section, Hit & Run is as dedicated to its source material as South Park: The Stick of Truth.

When a wasp with a camera comes into the living room and wakes Homer up, he is napping on his sofa while watching TV. Krusty the Clown is promoting a new soda called Buzz Cola, and it’s making Homer thirsty. What begins as a simple trip to the Kwik-E-Mart for Buzz Cola and a dessert for Marge quickly evolves into a voyage around Springfield, including driving by the nuclear power plant, entering Springfield Elementary, and seeing all of the show’s environmental references along the route. For example, discovering Jasper Beardly frozen in the Kwik-E-Mart freezers is one of the most visible early in the game.

A recreation over two decades later may include a slew of new allusions. The program is still quite popular, even if it isn’t as popular as it once was. A dedication to the late Marcia Wallace, the voice of Edna Krabapple, for example, would be appreciated by anybody playing. Character skins are already drawn straight from episodes in the game, so it’ll be interesting to see how many more they can extract from over 30 seasons of material.

A game as slick as Murphy’s Bleeding Gums

The Simpsons: Hit & Run does not really require a ton of improvements aside from the obvious jump in resolution. The gameplay largely focuses on traveling the world in vehicles and finding secrets along the way. While you can walk, that’s not really the focus here unless you explore smaller areas and get out to talk to characters. You spend so little time running around that a development team would need to focus on is making sure the driving physics feel as good as they did 19 years ago and that there are as few bugs as possible. Obviously, game development is much more complicated than that, but the blueprint for a great remake of a cult classic game is here.

Looking at the game’s graphics shows that the art style has held up since its original release. If a team wanted to update it, just throw a little cel-shading into the character models and the world, and you have a game that looks closer to The Simpsons Game from 2008 and the show while still in a 3D environment. Even if they wanted to stick to the original game’s look, many people would love that. While a proper remaster definitely would look different, I recommend checking out reubs’ fantastic looking fan remake of Hit & Runs. Obviously, having a full dedicated development team to work on new models and textures will look and play better than a fan pulling assets from the internet, but this is a good idea of what the game could look like.

 

A remake of The Simpsons: Hit & Run would be hotly anticipated by longtime fans, but it could also breathe a little more life into the Simpsons name again. Disney has been very open to outside game developers working on their properties lately. Now that they own The Simpsons, anyone could step in and ask for a chance to remake this classic game and have tons of people screaming, “Woo-hoo!”

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