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The “Destiny 2 daily reset” is a thread on the Destiny subreddit that posts the latest reset times for Destiny 2. The thread also includes links to any news about the game. Read more in detail here: destiny 2 daily reset.
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Vanguard Modifiers of the Day
- Solar Singe: Solar damage from all sources rises somewhat.
- Heavyweight: Power weapons do greater damage and have more ammunition.
- Enemies have higher health and aren’t affected by harm.
Seasonal
Lost Sector Legend/Master
Legs (if solo): Exotic armor drop
The Legend of K1 Revelation
- Locked Equipment, Match Game, Extra Shields Difficulty: Legend Difficulty: Legend Difficulty: Legend Difficulty: Legend Difficulty
- Unstoppable, Unstoppable, Unstoppable, Unstoppable, Unstopp
- Void: Burn
- Arc Shields
- Fire Pit as a Modifier
Master’s K1 Revelation
- Locked Equipment, Match Game, Extra Shields, Extra Champions: Master Difficulty
- Unstoppable, Unstoppable, Unstoppable, Unstoppable, Unstopp
- Void: Burn
- Arc Shields
- Fire Pit as a Modifier, Chaff
The World of Savathûn’s Throne
Attack on the Wellspring
Misc
Guns, Mods & Mats
Available Mods & Armor Materials:
- Submachine Gun with No Fear When shooting Submachine Guns, Aim @ Ada-1 reduces flinching from incoming fire.
- Ammo Finder for Linear Fusion Rifles @ Ada-1: Increases your chances of finding ammo when using a Linear Fusion Rifle.
- Ada-1 Sidearm Holster: Reloads your stored Sidearms gradually over time. This perk stack may be duplicated to lessen the time it takes to completely reload.
- Picking up a Solar elemental well at Ada-1 provides you with more grenade energy. This impact is amplified by many copies of this mod.
- Counterbalance Stock for Banshee-44: Reduces weapon recoil deviation.
- Minor Spec At Banshee-44: Increases the amount of damage dealt to rank-and-file adversaries.
- Banshee-44 Freehand Grip: Improves accuracy and ready speed while shooting from the hip.
- Banshee-44 Quick Access Sling: Increases the weapon’s ready and stow speed.
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Spinmetal Leaves & 5000 Glimmer)
Guns
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 |
---|---|---|---|---|---|
The Goals | Sidearm of Energy | FarPoint SAS / Target SAS | Flared Magwell / Tactical Mag | Winds of Death | Elemental Capacitor is a kind of capacitor that stores energy. |
II. Legal Action | Rifle with Kinetic Pulse | Polygonal Rifling / Chambered Compensator | Tactical Magazine / Consistent Rounds | Surplus | Frenzy |
Palmyra-B | a powerful rocket launcher | Smart Drift Control / Linear Compensator | Implosion Rounds / Black Powder | Unrelenting | Making a Lasting Impression |
FR5 Snorri | Rifle for Energy Fusion | Smallbore / Extended Barrel | Particle Repeater / Accelerated Coils | Reloader Obsessive | Frenzy |
Syncopation-53 | Rifle with Kinetic Pulse | Extended Barrel / Chambered Compensator | Light Magwell / Flared Magwell | Hands that are steady | Frenzy |
Quickfang | Sword of Power | Edges that have been honed, jagged, or tempered | Strikes that are unrelenting | All for one |
Rah, Master ool
- Glimmer is available for purchase (10000 for 10 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Etheric Spiral)
- Glimmer is available for purchase (10000 for 20 Dusklight Shard)
- Datalattice Microphasic (5 for 1 Legendary Shards)
- Bough of Baryon (5 for 1 Legendary Shards)
- Leaves of Spinmetal (5 for 1 Legendary Shards)
- Starwort of the Ice Age (5 for 1 Legendary Shards)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Glacial Starwort & 10000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Spinmetal Leaves & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 100 Baryon Bough & 50000 Glimmer)
Bounties
Osiris’ Trials, Saint-14
Name | Description | Requirement | Reward |
---|---|---|---|
Several Punch Team members | In Trials of Osiris, beat opponents with melee finishing blows as a fireteam. | 5 Melee | XP+ |
Triplet Trials | In Trials of Osiris, beat opponents with Pulse Rifle final blows as a fireteam. | Pulse Rifle 20 | XP+ |
Blundertrust | In Trials of Osiris, defeat opponents with Shotgun last blows as a fireteam. | 15 Sniper | XP+ |
Precipice of the Void | In Trials of Osiris, beat opponents with Void weapon final blows as a fireteam. | 20 Weapon of the Void | XP+ |
Vanguard Commander Zavala
Name | Description | Requirement | Reward |
---|---|---|---|
Hand Grenades and Horseshoes | Using grenades, defeat adversaries. | Grenade 20 | XP+ |
Face to Face | In Vanguard playlists, defeat adversaries using Shotguns. | 15 Sniper | XP+ |
Using the Uncertainty | Using Void, make warriors in Vanguard playlists volatile and defeat them. | 50 Volatility void | XP+ |
Complete the Tasks | In Vanguard playlists, defeat opponents with your finisher. | 5th Place Finisher | XP+ |
Crucible, Lord Shaxx
Name | Description | Requirement | Reward |
---|---|---|---|
Coordination of Fires | Assist or be aided by one or more teammates to defeat opponents. | Five opponents were defeated. | XP+ |
Lightbearer | Use any ability to defeat your opponents. | 3 Ability | XP+ |
Maximum Productivity | In a single life, defeat opponents. | 2 Streak | XP+ |
Today is Cardio Day. | Capture zones in Momentum. | 5 Zones | XP+ |
Gambit, The Drifter
Name | Description | Requirement | Reward |
---|---|---|---|
Blockade | In Gambit, send a small, medium, and giant Blocker. | 1 Small Blockers & 1 Medium Blockers & 1 Large Blockers | XP+ |
A Handful of Motes | Bank Motes are used in Gambit games. | Banked a total of 25 motes | XP+ |
While It Lasts, Envoy | During Gambit bouts, defeat Primeval envoys. | 2 Envoys | XP+ |
Drain Circulation | In Gambit, defeat enemies by weakening them with Void. Defeating Guardians allows you to make further progress. | 30 Void deficiency | XP+ |
Gunsmith Banshee-44
Name | Description | Requirement | Reward |
---|---|---|---|
Calibration of the Sidearm | Sidearms should be calibrated against any target. Against close-range targets and opposing Guardians, get additional advancement. | Sidearm (100) | XP+ & Enhancement Core & Gunsmith Rank Progress |
Calibration of Shotguns | Shotguns should be calibrated against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets. | Shotgun (100) | XP+ & Enhancement Core & Gunsmith Rank Progress |
Calibration of Heavy Grenades | Calibrate heavy ammunition grenade launchers against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets. | Launcher for 100 Grenades | XP+ & Enhancement Core & Gunsmith Rank Progress |
Calibration of the Arc | Arc weapons should be calibrated against any target. Using Power weapons and fighting against rival Guardians will earn you additional advancement. | Weapon with 100 Arcs | XP+ & Enhancement Core & Gunsmith Rank Progress |
European Dead Zone, Devrim Kay
Name | Description | Requirement | Reward |
---|---|---|---|
The Big Shots | In the EDZ, get power weapon multikills. | 3 kills with a powerful weapon | XP+ & 10 Dusklight Shard |
Defense on the Front Line | In the EDZ, defeat Cabal. | 30 Cabal assassinations | XP+ & 10 Dusklight Shard |
Feel the Void | In the EDZ, defeat foes using Void damage. | 30 kills by the Void | XP+ & 10 Dusklight Shard |
Nessus is a failsafe system.
Name | Description | Requirement | Reward |
---|---|---|---|
Fantasy of Strength | On Nessus, defeat your opponents. | 50 foes have been vanquished. | XP+ & 10 Microphasic Datalattice |
A Shot to the Heart | On Nessus, get sniper kills. | a total of 15 sniper kills | XP+ & 10 Microphasic Datalattice |
Performance in Public | On Nessus, you may see all of the public events. The biggest progress is made by heroic public occurrences. | 6 public events have been completed. | XP+ & 10 Microphasic Datalattice |
The Dreaming City, Petra Venj
Name | Description | Requirement | Reward |
---|---|---|---|
Fieldwork | “Don’t be hesitant to say hi to any of my Corsairs if you see them in the field.” —Venj, Petra | 4 Patrols have been completed. | XP+ & Dark Fragment & Baryon Bough |
Department of Public Works | Complete the Dreaming City’s public activities. The biggest progress is made by heroic public occurrences. | 6 public events have been completed. | XP+ & Dark Fragment & Baryon Bough |
The Taken’s Scourge | “The City’s core has been infested by the Taken. Every kill helps to relieve some of the burden.” —Venj, Petra | Enemies were beaten in a total of 65 battles. | XP+ & Dark Fragment & Baryon Bough |
Rheasilvia is a place where you may become lost. | In the Dreaming City, visit the Chamber of Starlight. | 1 Lost Sector has been discovered. | XP+ & Dark Fragment & Baryon Bough |
Secret Secrets Challenge | “The Dreaming City is full with mysteries. Find them and you will be enlightened.” —Kalli Techeun | Two hidden goals have been fulfilled. | XP+ & Dark Fragment & Baryon Bough & Legendary Gear |
Moon, Eris Morn
Name | Description | Requirement | Reward |
---|---|---|---|
Cheese from the Moon | On the Moon, loot chests. | 5 Chests | XP+ & 5 Helium Filaments |
Auto-death mode | Rapidly defeat enemies in groups of two or more with an Auto Rifle. | 15 Defeated quickly | XP+ & 5 Helium Filaments |
Draw two times | Rapidly defeat adversaries in groups of two or more using a Hand Cannon. | 15 Defeated quickly | XP+ & 5 Helium Filaments |
Drag Out, Knock Down | To beat Fallen on the Moon, use finishers. | 7 Fallen | XP+ & 5 Helium Filaments |
Moon’s Enchantment Lectern
Name | Description | Requirement | Reward |
---|---|---|---|
Orbweaver | In Nightmare Hunts, you may create Orbs of Power. | ten power orbs | XP+ & 1 Phantasmal Fragment |
Arc in the Dark | Arc powers may be used to dispel Nightmares. | 25 Arc Capabilities | XP+ & 1 Phantasmal Fragment |
Logic in Dreams | Dispel the Nightmare inside the Lost Sector K1 Logistics. | Three Nightmares | XP+ & 1 Phantasmal Fragment |
Dreams of a Deadzone | Defeat Nightmares in the European Dead Zone’s Lost Sectors. | Eight Nightmares | XP+ & 1 Phantasmal Fragment |
Europa, Variks
Name | Description | Requirement | Reward |
---|---|---|---|
Finishing in Europe | With finishers, defeat the Fallen on Europa. | 10 Fallen | XP+ |
On Ice, Vex | Defeat Vex on the continent of Europa. | 25 Vex | XP+ |
Located near the Mark | In Europa Lost Sectors, beat adversaries at close range with a shotgun. | Shotgun: 25 | XP+ |
The Ice Patrol is a group of people that work | Cadmus Ridge patrols must be completed. | 3 Patrols | XP+ |
Cosmodrome, Shaw Han
Name | Description | Requirement | Reward |
---|---|---|---|
Controlling the Crowds | Defeat opponents across the Cosmodrome. | Fifty combatants | XP+ & Spinmetal Leaves |
Cleaning the house | Defeat Hive in any part of the Cosmodrome. They may be found, among other places, in Skywatch and the Lunar Complex. | 20 Hive | XP+ & Spinmetal Leaves |
Please bring your toolbox. | Use any of your powers to defeat fighters in the Cosmodrome. | 10 Capacity | XP+ & Spinmetal Leaves |
Nothing should be left behind. | Using any Power weapon, defeat opponents in the Cosmodrome. | 5 Weapons of Strength | XP+ & Spinmetal Leaves |
Eternity, Xûr
Name | Description | Requirement | Reward |
---|---|---|---|
Eternity’s Immortals | Complete one of the five timed stages in Dares of Eternity without dying. | Phase 1 is now complete. | XP+ |
Eternity’s Energies | In Dares of Eternity, defeat enemies using weapons from the Energy slot. | Weapon with 30 energy | XP+ |
Eternity’s Champions | In Dares of Eternity, defeat Champions. | 4 times champions | XP+ |
Bladedancer with a Paradox | In Dares of Eternity, use Arc damage to defeat opponents. Arc melee abilities’ last blows provide extra advancement. | 40 Arc | XP+ |
Eternity, Starhorse
Name | Description | Requirement | Reward |
---|---|---|---|
75-meter dash | In a single run of Dares of Eternity, complete the following goals. If the activity is not finished, the objectives will be reset. Obtain Auto Rifle ultimate blows or quickly dispatch opponents. The most efficient progress is made when combatants are quickly destroyed using Auto Rifles. Finish the exercise with a good score. | 160 Combatants & 1 {var:3095424330} Points | 1 Paraversal Haul & XP+ |
Laser Tag | In a single run of Dares of Eternity, complete the following goals. If the activity is not finished, the objectives will be reset. Obtain Trace Rifle finishing blows or quickly dispatch opponents. The most efficient progress is made when combatants are quickly defeated using Trace Rifles. Finish the exercise with a good score. | 160 Combatants & 1 {var:3095424330} Points | 1 Paraversal Haul & XP+ |
Fodder for Cannons | In a single run of Dares of Eternity, complete the following goals. If the activity is not finished, the objectives will be reset. Get final strikes with the Hand Cannon or quickly beat opponents. The most efficient advancement is made by defeating combatants quickly using Hand Cannons. Finish the exercise with a good score. | 160 Combatants & 1 {var:3095424330} Points | 1 Paraversal Haul & XP+ |
Fynch, The World of Savathûn’s Throne
Name | Description | Requirement | Reward |
---|---|---|---|
Little Gobs of Mushy Mushy Mushy Mushy Mushy Mus | Destroy warriors with Void damage on the Throne World. Additional advancement is granted via Lucent Hive. | 60 Void | XP+ & 50 Throne World Rank |
The Most Powerful and the Most Dangerous | Defeat opponents with finishers in the Throne World. Challenging fighters allows you to make more progress. | 10th Place Finisher | XP+ & 50 Throne World Rank |
Trials in the Field | Use Energy weapons to vanquish adversaries in the Throne World. | Weapon with 25 points of energy | XP+ & 50 Throne World Rank |
The Most Wanted of Fynch | Earn points in the Throne World by beating formidable opponents. Roaming high-value targets allows you to make more progress. | 10 Points | XP+ & 50 Throne World Rank |
H.E.L.M.’s War Table
Name | Description | Requirement | Reward |
---|---|---|---|
Arc/Stasis PsiTactics | Defeat enemies that have the Arc or Stasis abilities. Bonus advancement is awarded to combatants in PsiOps Battlegrounds or the Throne World. | Stasis or 40 Arc abilities | XP+ |
Solar Weaponry in PsiTactics | Solar weapons are used to defeat enemies. Bonus advancement is awarded to combatants in PsiOps Battlegrounds or the Throne World. | 60 Weapons of the Sun | XP+ |
Lightender: Fearsome Enemies | Defeat strong opponents. Bonus progress is awarded in PsiOps Battlegrounds and the Throne World. | There are a total of 20 fighters in this game. | XP+ |
Espionage of a Psychogenic Nature | Psychogenic Intel is used to decode Runic Chests in PsiOps Battlegrounds. | 1 Runic Chests have been decrypted | XP+ |
Original source: link
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[2022-02-24] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Void Singe: Void damage increases slightly from all sources. Brawler: Melee abilities deal more damage and recharge much faster. Grounded: Damage taken while you are airborne is greatly increased. Misc Legendary Lost Sector (PL 1320): Concealed Void, Europa, drops Chest Champions: Barrier Servitor & Overload Captain, Arc Shields, Solar & Void Master…
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[2022-03-03] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Grenadier: Grenade abilities deal more damage and recharge much faster. Enemies have higher health and aren’t affected by harm. Double Vanguard Rank: All Vanguard Rank points earned are doubled. The Witch Queen The Wellspring: Defend Weapon: Tarnation (Grenade Launcher) Misc Legend/Master…
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[2022-02-02] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Stasis Singe: Stasis damage increases slightly from all sources. Chill Touch: Being hit by a melee attack slows you. Misc Legendary Lost Sector (PL 1320): Concealed Void, Europa, drops Legs Champions: Barrier Servitor & Overload Captain, Arc Shields, Solar & Void Master Lost…
For the game Destiny 2, post “[D2] Daily Reset Thread [2022-04-01]”
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The “destiny daily reset time” is the time that Destiny 2 resets every day. The game will be back up and running at this time, but it’s always best to check before heading into the game.
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