In this game, you have to follow the yellow brick road as quickly and smoothly as possible. This is exactly what we did with our analysis of Gran Turismo 7 on Polygon.
The “what is the answer to the railroad puzzle in fallout 4” is a question that has been asked many times before. The answer is found at the end of a yellow brick road, and it’s an easy one.
OVERVIEW – Polyphony Digital isn’t something that can be hurried. Since its start in 1998, each opus has been painstakingly constructed step by step by Kazunori Yamauchi’s team, and each release has been a little event. Gran Turismo 7 arrives almost five years after Gran Turismo Sport, near the conclusion of the PS4’s lifetime and the start of the PS5’s. An incident that obviously returns to its origins has had both positive and negative consequences. The heroes of The Wizard of Oz sung, “Always on the yellow brick road!” and the same may be said of GT7’s more conservative game design.
The traditional introduction movie in Gran Turismo 7 establishes the “tone”: a lengthy documentary that chronicles the whole history of racing, complete with magnificent historical material. It’s an opportunity to gain a sense of Kazunori Yamauchi and his team’s enthusiasm for vehicles and their history. After the multiplayer-focused Gran Turismo Sport, we got the impression that the creators intended to return to the license’s roots. Because if GT7 achieves one thing right, it’s amplifying our enthusiasm for automobiles to an unhealthy level.
The beginnings of a penniless guy
You start the game nearly “penniless,” and you have to pick a second-hand automobile from a very limited budget of 20 000 credits. Naturally, Japanese city vehicles are popular, and you may choose from Mazda, Nissan, or Honda. This is an excellent chance to call attention to one of the game’s flaws: the automobile catalog. There’s not so much a lack of diversity as it is a lack of variation. There are 420 vehicles in all, which is 80 more than in GT Sport. By this, I mean that many of them are just model variations (with the exception of the Nissan GTR models), as well as cars that are definitely entertaining but worthless for pure enjoyment and driving, such as the Volkswagen Combi van. Fans of Japanese sports cars from the 1990s will definitely be pleased, but Europeans will be disappointed. Some major brands, such as Volvo, are even absent. Fortunately, because to the incredible attention to detail, all of the automobiles have accurately rendered interiors and great appearances.
Each manufacturer has its own showroom where automobiles built after 2000 may be purchased, as well as a museum that chronicles the brand’s history. Short movies of the flagship models in “Turbo” style are also available. However, the game is also geared at those on a smaller budget or “youngtimers”: amateurs who are just starting out. All pre-2000 models are available on the second-hand market, which is updated at random (although not on every visit). Developers have even gone as far as including the mileage on every used car’s odometer. While the vehicle rotation is unquestionably a wonderful concept, it creates the sense that we’re always scouring the Good Catch for our unique jewel. It’s a little annoying…
With a little goodwill, it might be stated that Polyphony Digital has prioritized quality above number, and the creators have vowed to update the list on a regular basis. We needed more racing cars since Gran Turismo is basically a vehicle simulation game, not a museum.
Almost-Realistic Driving Simulator
The racing reflects the museum’s relatively strict environment. The automobiles seem to be too “clean” to be original, yet being well sculpted from the outside. The same can be said of the songs, which are well-drawn but lack energy. Unlike some of its competitors, Gran Turismo still has trouble capturing the heady aroma of gasoline and burnt rubber that everyone who has ever stepped on (or put wheels on) a racetrack is familiar with. It often appears more like a gorgeous postcard than a racing track, and although the visuals are great, the absence of basic elements like spectator motion or wind blowing through the tree branches is aggravating.
We would have loved to communicate with our radio engineer more throughout the race, as we did during the race. The series still has flaws in terms of sound, such as excessive tyre screeching, which sounds erratic in the rain, engine sounds that lack character (the sound mixing between our vehicle and the competitors’ sounds is occasionally bizarre), and the still equally ridiculous sounds of cars colliding or hitting landmarks. When it comes to wrecks and collisions, we must discuss the damage portrayal, which is just… inadequate. There are flaws in the “actual driving simulator” that will taint it in 2022.
Tuning as a group
In terms of multiplayer, GT 7 has a local split-screen option as well as an internet mode called “Sport.” This mode is based on Gran Turismo Sport, as the name indicates. Every twenty minutes, a race is presented, enabling you to improve your racing standing. At the same time, we’ll be able to compete in championships that span many races, but we won’t be able to test this mode until the official debut. Anyone who has ever competed on the GT Sport circuit will soon recognize their surroundings. Of course, you may still make your own lobbies to hang out with your buddies. The “Showcase” option, a kind of community HUB where you may view artwork, images, and replays from other gamers all across the globe, is a new addition.
You must be a professional driver to earn the best times. Of course, habits aid in the game, but they also tend to slow down your vehicle. Gran Turismo, on the other hand, makes up for it in terms of pure driving experience, as Polyphony’s newest release continues to deliver precise and rigorous driving. This enables novices to enjoy the game while still taking care of their track, putting their triumph at risk. The game also emphasizes important concepts like the difference between traction and propulsion, as well as the out-in-out-out cornering technique. There are additional visual tools available to assist you in evaluating braking locations and courses.
“Muscle cars” are the favored mode of transportation.
Of course, more muscular automobiles provide a more enjoyable driving experience. You can feel the car’s weight and weight transfer in corners, and you must know how to utilize the accelerator to prevent losing the back end while leaving a turn. A special mention should be made of the brakes, as a little too much pressure on the trigger or pedal causes the wheels to lock, which is a sign of understeer at the start of a corner and frequently on straights. In longer races, tyre handling is extremely critical, and braking must be done carefully to avoid destroying tyres at high speeds. The difference between front-wheel drive and rear-wheel drive is highly evident, and driving ancient rear-wheel-drive vehicles like the 1969 C3 Corvette is a lot of fun, even with a typical controller counter-steering management that is very well controlled. You get into the race, and after you’ve got it down, you’re ready to use the throttle-brake-throttle method to take bends. However, be aware that in the rain, the older vehicles, particularly those with the joystick, may rapidly become difficult to handle. As a result, if you want to prevent frequent spins, set the traction control to gear 1.
DualSense on the PS5 is excellent for going over various terrains, and it’s not unusual to lose the rear end in a bend when driving back too quickly. The joystick handling is superb, but the steering wheel and pedals are plainly more accurate. DualSense’s vibrations are properly utilized to detect even the tiniest unevenness on the track, as well as your driver’s pulse in the most difficult situations.
The only disadvantage is that the number of cameras accessible has not increased. The external camera, bumper view, bonnet view, and cockpit camera are still available. If the interiors are beautifully rendered, it’s a shame that the free camera on the right stick doesn’t often allow you to fully appreciate them. Another detail that keeps this patinaed series rooted in the past.
It’s a little antiseptic, but it’s a lovely, attractive perspective.
The game is overall extremely magnificent, despite the lack of groundbreaking aesthetic modifications. Despite the fact that the graphics engine is still clearly GT Sport (cross-gen is required), the overall aesthetic is pleasing and thrilling. The lighting effects are quite impressive. There are also dynamic weather and day/night cycles, as well as dawn and twilight, which enable us to experience outstanding shadow management in real-time. The transition from shadow to day, which varies based on the sky and clouds, is especially noticeable from turn to turn. So it really shines in the aforementioned “postcard effect”…
We highly advise going into the options to reduce the amount of information shown on the HUD and decrease the music level, which is set excessively high by default (to the point of masking engine noise). Minor features like bits of rubber piling up on the track as the race continues or regions that are wetter than others when it rains add to the realism. This encourages you to seek out the finest paths and avoid puddles as much as possible.
The courses are likewise diverse, with original license circuits like the Fuji High Speed Ring and the Tokyo Expressway returning, as well as genuine circuits like Suzuka, Spa Francorchamps, and Interlagos. There are 29 courses in all, catering to all sorts of riders. Replays are an integral aspect of the game, and they’re more gorgeous than ever.
This isn’t the same as Forza Horizon…
Since the outset of the game’s development, Polyphony Digital has made no secret of the fact that GT7 is the newest version of a familiar formula: a blend of traditional progression and the new direction GT Sport provides. It’s a game that will’mature’ with time, much like a superb wine. To put it another way, the game’s advancement follows a traditional pattern. You begin in “World Circuits” mode, which divides the world into three regions (America, Europe, and Asia), with small cars in the Sunday Cup and Clubman Cup categories before progressing to the higher categories. It’s a very different approach from Forza Horizon 5, which was jam-packed with content and vehicles from the start. To obtain the automobile of your dreams, you must first earn credits by driving. This idea is reflected in the game’s menus and interface, which are both tasteful and ‘aristocratic,’ with soft jazz music playing in the background. As a result, we differ significantly from FH5’s incessant blasting of pop and rock music. Despite the PS5’s miraculous SDD, loading times are a tad sluggish.
Although the early races are very flat, with tiny cars with little performance, after you have accumulated 100,000 credits (depending on an hour of play), you may begin targeting somewhat more muscular automobiles such as the Toyota Supra or Chevrolet Corvette. Gran Turismo 7’s first few hours aren’t exactly thrilling for the inexperienced, and this might be depressing.
Especially when the race forms remain consistent: you always start last in a rolling start and must fight hard to catch up. This implies that there isn’t a serious conflict taking place on the track. That makes sense in pure arcade games like Sega Rally, where it’s typical, but not so much in a simulation. You’re seldom neck and neck with your competition, and you’re rarely chasing them down for a tenth of a second. Not to mention that once you fall behind your opponents at the outset of the race, success rapidly becomes illusive. There’s also no “rewind” option. Despite the steady discovery of new pathways, the fundamental occurrences rapidly grow tedious.
Mini championships and unique events (such as endurance) provide some variation and difficulty. Of course, fans of freedom or single gamers will be able to create their own race or compete against the clock in the conventional Arcade and Time Trial modes.
There’s good AI and terrible AI.
When a new episode of Gran Turismo is launched, the subject of artificial intelligence is constantly on everyone’s mind. While there has been progress in AI in recent episodes, there is still potential for development. The AI still seems to be a step behind your reflexes and often drives as if it is unaware of your presence. The drivers aren’t very aggressive, and you’re unlikely to see an opposition vehicle attack with a gear change or attempt to get to the outside. Polyphony Digital promises to include their brand new artificial intelligence system, “Gran Turismo Sophy,” in a future update.
Collisions with walls or riders aren’t truly penalised, which makes the game even less realistic. The age-old “lean on other vehicles and hit them to take turns” tactic acquired from the original Gran Turismo may still be employed with peace of mind by more extreme drivers like myself. The same may be said with Nascar-style oval racing, where hitting the wall is occasionally preferable over driving neatly and realistically— irritating small errors for a simulation that the series still can’t address twenty years later.
Do you like your coffee sweetened or unsweetened?
Indeed, collecting is at the heart of the game and its evolution. Gran Turismo 7 adds a new component to the quest for new vehicle models: the GT Café. Luca, the proprietor, greets us as soon as we enter the little café and gives us “menus” to fill out like a missionary salesperson. To complete the menus, you must get three specified automobiles (such as French hatchbacks or 1980s muscle cars), win specific races, fix a specific sort of car with a trip to the workshop, or even obtain a driver’s license.
We are given a PP limit (vehicle performance points) for each race, as well as the car’s origin (USA, Europe, Asia) and drive system (towing, 4X4 or drive). The game doesn’t match the competitors’ power with ours, therefore we have to create our own automobile. This is accomplished via a detailed preparatory session, which rapidly becomes an important component of winning races, particularly in the tough mode (the highest of the three difficulty levels).
Everything from engine reprogramming to lighterening the chassis, brakes, and gearbox is possible. For those who are new to the game, this might be intimidating and bewildering. Fortunately, the game contains a useful feature: you can observe the impact of any modifications on your car’s performance in real time by tapping the triangle button.
The issue is that tuning is costly, and you must first unlock the many development categories (Race, Semi-Race, Extreme). Some races include roulette tickets (lootboxes) as a means of obtaining these components, which is the quickest method to raise your collector level. Nothing is simpler than chaining races and collecting credits to grow your garage and increase your vehicle collection.
Even though the back-and-forth between competitions and the Café might grow tedious after a while, it’s a great approach to expose us to all the new elements. Progress may be aggravating since there is no option to skip occurrences that you don’t want to see.
As we all know, Yamauchi has a long history with automobiles, and his affinity for four wheels stems from this Café GT. Whenever we add to a car collection, our friend Luca shows us archival footage and, on occasion, even the tiniest details about the cars and their history. You can’t help but appreciate the Polyphony Digital teams’ work and how they manage to make the player fall in love with the automobiles.
Modes of operation
Apart from the World Circuits mode, GT7 understands how to mix things up. The Mission mode, which sets tasks encompassing all elements of racing, ideal for those who like a challenge. For example, you’ll need to overtake a particular number of cars (such that even a small contact would knock you out) or know how to navigate a racetrack. Overtaking on Tokyo’s small streets, for example, is a fascinating challenge. Others, on the other hand, although unique, are uninspired (who wants to compete on a circuit with a 1968 Fiat 500 that can only run 70 km/h against the wind?)
This installment of Gran Turismo also heralds the reintroduction of licensing. It’s not a really unique gameplay concept, and it’s mostly intended as a sentimental pleasure for GT aficionados. The fundamentals of driving (outside-inside-outside track, braking, aspiration…) may also be learned by neophytes. The good news is that a license is no longer required to drive certain automobile models, simply to participate in certain activities. Scapes mode, which allows you to capture your beauties from all around the globe, will excite new photographers and Instagram junkies alike (from Kyoto to Australia, via Iceland). With extremely modern technologies, the amount of parameters is absolutely mind-boggling. You may, for example, change the camera’s overall settings or add mud and oil trails to your car.
The maintenance center is the place to go if you want your car to look its best. You may personalize your automobile from A to Z in the incredibly sophisticated workshop. You may customize anything from the paint to the wings to the rims, and you can even manufacture your own decals and paint.
A traditional, conservative gaming experience with a professional feel to it.
Gran Turismo 7 is a hybrid of the old format with Gran Turismo Sport’s new multiplayer style. Those hoping for a revolution will be disappointed, since the series still has some of the same issues as before (poor AI, lack of injuries and no life on the track). Those who didn’t anticipate anything more will love this installment, which is a true return to the basics. Gran Turismo is still a “simarcade” more than 20 years later, a touch stuck in the past but still a sincere love letter to the automobile and its history.
-BadSector-
Pro:
+ Beautiful scenery, particularly in the car elaboration + You may learn a lot about vehicles in the instructional area. + A wide range of racing modes and circuits
Against:
– Not for the faint of heart – A tad conservative – No more breaking, dirtying, and driving in a realistic manner
Sony Interactive Entertainment is the publisher.
Polyphony Digital is the creator of this game.
Car simulation is a genre.
The film will be released on March 4, 2022.
OVERVIEW – Polyphony Digital is a time-consuming process. Since its start in 1998, each opus has been painstakingly constructed step by step by Kazunori Yamauchi’s team, and each release has been a little event. Gran Turismo 7 arrives almost five years after Gran Turismo Sport, near the conclusion of the PS4’s lifetime and the start of the PS5’s. An incident that obviously returns to its origins has had both positive and negative consequences. “Always on the yellow brick path!” sung The Wizard of Oz’s heroes, and the same may be said of GT7’s more conservative game design.
“Follow The Yellow Brick Road!” in Gran Turismo 7!
“Follow The Yellow Brick Road!” in Gran Turismo 7!
2022-03-03
Gergely Herpai (BadSector)
Gran Turismo 7 is a hybrid of the old format with Gran Turismo Sport’s new multiplayer style. Those hoping for a revolution will be disappointed, since the series still has some of the same issues as before (poor AI, lack of injuries and no life on the track). Those who didn’t anticipate anything more will love this installment, which is a true return to the basics. Gran Turismo is still a “simarcade” more than 20 years later, a touch stuck in the past but still a sincere love letter to the automobile and its history.
8.4 out of 10 for gameplay
8.1 for graphics
7.6 in physics
7.5 for music and audio
8.2 Ambience
8
EXCELLENT
Gran Turismo 7 is a hybrid of the old format with Gran Turismo Sport’s new multiplayer style. Those hoping for a revolution will be disappointed, since the series still has some of the same issues as before (poor AI, lack of injuries and no life on the track). Those who didn’t anticipate anything more will love this installment, which is a true return to the basics. Gran Turismo is still a “simarcade” more than 20 years later, a touch stuck in the past but still a sincere love letter to the automobile and its history.
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The “where is the old church in fallout 4” is a question that has been asked many times before. The answer to this question can be found in Gran Turismo 7.
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