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Hitman 3 Elusive Target Arcade – The Codices Silent Assassin guide

The world’s most popular stealth action game is back with a brand new season of assassination missions. This guide will provide you with all the information about each location and target to help you avoid detection and make it out alive.

The “hitman 3 elusive target rewards” is the codices silent assassin guide for hitman 3. It includes a walkthrough of all the levels and challenges, as well as how to unlock all the achievements.

Hitman 3 Elusive Target Arcade – The Codices Silent Assassin guide

The Codices is Hitman 3’s Elusive Target Arcade’s second task. To finish the objective, you must eliminate three Elusive Targets over three levels, similar to The Ellipses. While you may be acquainted with these Elusive Targets, you may not be aware of how to dispatch them with a Silent Assassin level. This tutorial will show you how to accomplish it so you don’t miss out on your opportunity today.

Warning: Elusive Target Arcade

You only have one opportunity every day to finish each Elusive Target Arcade objective, like with other Elusive Target Arcade missions. You’ll be locked out of the assignment for 12 hours if you fail. We encourage that you repeat our routes without fulfilling any goals, such as killing enemies or collecting stuff. Then, after you’re comfortable with a mission’s perils, you may take it on and finish it.

The Stowaway (Level 1)

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The Stowaway Elusive Target is the mission’s initial objective. It’s complicated by the fact that you can’t remove anybody else but the target or you’ll fail. The default harbor starting location is the loadout we propose. You won’t need to carry any special equipment to kill this target since it’s rather simple to kill.

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Run up the stairs from your starting point and turn right into the main route. You’ll need one of the two guards’ clothes at the area right below the main entrance to the place. Flip a coin or toss the brick against the wall in the corner to the right of the stairwell. One of the guards will come over as a result of this. Take his disguise and subdue him, but don’t worry about concealing his body since no one will discover it. This place is shown on the map below.

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Run up the stairs, through the main doors, and along the path on the left, wearing your new disguise. As a result, there is a big throng gathered around the campfire. Pass past the throng to the rear corner, where a guy in a white robe may be seen. You must slip by him and to the right to go past the church and up the enormous red stairway without arousing the attention of the sentry at the bottom.

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As you ascend the steps, keep to the left as you pass through the walkway. If you don’t, a camera on the right will notice you. Turn left and follow the road to the end, then enter through the door directly front of you. Once you’ve passed through the door, turn left to enter the gallery. This is where you should look for your objective.

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When you enter the gallery, proceed to the right side of the room and stand in front of one of the pillars. Ensure that the artifacts are immediately behind you; otherwise, the motion you want will not be triggered. Then, wait for a waiter to approach and photograph one of the pieces. This place is shown on the map below.

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When the waiter takes a photo, approach him and strike up a conversation. Agent 47 will admonish him, and the waiter will begin to walk away after some chat. Ascend the stairwell with the waiter. Turn away from the waiter when he stops at a bend in the hallway because he’s looking to see whether you’re following him. Follow him and keep close when he begins moving again.

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At the end of the hallway, the target will open a door and gaze inside for a little period. Sneak by him and inside the room fast, for once the door is closed, it will be locked. You may now murder the victim without anybody noticing. For the secondary goal, drag his corpse away from the door and pick up his dictaphone.

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You may depart by the same entrance you arrived and return to the waterfront to escape after you’ve picked up the dictaphone. However, before stepping down to the exit, pick up your outfit since certain guards may be able to see through your disguise. It is also possible to sneak to a different exit in the task, although this is much more difficult and comes with the danger of being discovered.

The Revolutionary (Level 2)

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The Revolutionary is the mission’s second objective. Although this aim might be somewhat difficult, we’ve made things easy by beginning at the local bus stop. You’ll also need the Guru’s Emetic Grenade from Hitman 3’s The Gauchito Antiquity Escalation.

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Run to the left and use your instincts to see whether the target is in the building across the street from where you started. As you can see in the picture above, there will be multiple guards on the second story, so you’ll know if he’s there. This building’s location may be found on the map below.

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If you don’t see the target in this building after restarting the task, go back and look. You’ll have to reload a few times before he emerges since he may spawn in three different places, but our approach only works for this one. Run to the rear of the building and hurl the Guru’s Emetic Grenade through the window when you spot him there. You’ll almost certainly poison him from this vantage point, so don’t worry about your aim.

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When the target becomes unwell, he or she will go downstairs to the rear of the building and vomit up over the wall. You can shove him over without having to take out a guard if you’re fast and seal the door behind him. It is also feasible to toss a block or subdue the guard with him before pushing the victim over the wall. After that, dash for the closest exit to keep your Silent Assassin rating intact.

The Appraiser (Level 3)

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The Appraiser is the mission’s last objective. You also have to deal with the fact that you can’t murder any people, you have to recover a book from the site, and you can only change your disguise once. For this assignment, we suggest beginning at the port once again. You don’t need anything fancy, but a silent handgun, such as the Krugermeier 2-2 Black, and a lockpick are required.

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Run up through the main doors and turn left from where you started. Continue down the route until you encounter a big throng gathered around the fireplace. Working your way to the left through the throng, you’ll notice a guy in white robes asking for a token. You may take a right here and go along the church’s side until you find a crack in the wall.

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This takes you inside the crypt, which is guarded by two guards. Distract the guards with diversions or melee weapons, then dispose of their corpses in the neighboring container. A map of the crypt may be seen below.

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Turn left after passing through the hole in the wall that goes outdoors. There’s a drainpipe here that you can climb to the top of, so do so.

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Follow the drainpipe’s upper stairwell until you reach a door. Open the door with the lockpick and slip through the chamber inside. Then, on the left-hand side, vault out of the smashed window. This will take you to a large open region with several NPCs.

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Turn the generator off and on again near to your right. Then hide in a nearby container and wait for the NPC to stroll over distracted. Leap out, overpower them, drop their corpse in the container, and steal their disguise. This is the only alteration you’ll make to your disguise.

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After that, you must steal the book that the target is looking for before she can grab it. To enter the building with the enormous double door, go to the right of this location. Inside, there’s an NPC that can see through your disguise, so sneak by them, get the book, and go before they notice you.

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Finally, it’s time to eliminate your adversary. She’ll finally go look for the book, but it’ll be gone. She’ll go for a smoke in the corner of this area once she’s done.

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Make your way over to the gas canister early and shoot the pipe protruding from the right side. The gas canister is marked on the map below.

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After that, you may go back the way you came and depart the building. The target will shortly blow themself up without murdering any people, thus as soon as they’re dead, you’ll be able to escape with a Silent Assassin rating.

At the time of writing, Elusive Target Arcade was exceedingly buggy. To get inside the task, you may have to switch your smartphone on and off a few times, and even after you’re there, your Silent Assassin rating might be lost for no reason. However, we’ve tried these routes and know they’ll get you a Silent Assassin rating if the game mode is working properly. Despite this, you may need to repeat the quest a few times before getting the desired rating.

The “hitman elusive targets reactivated” is a guide that provides information on how to complete the Silent Assassin mission in Hitman 3. The article also includes a video walkthrough of the mission.

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