The update is to fix the following bugs that have been introduced with this patch:
– Fixed a bug where players’ gear was not saved correctly.
– Added healing potions for each class and removed them from vendor shops.
The “mortal online 2 easy anti cheat not installed” is a patch released for the game Mortal Online. The patch notes are as follows:
The newest Mortal Online 2 version 0.1.13.8 has been released, and we have the whole patch notes for you to read. As a last feature patch before the official release, the new patch for Mortal Online 2 was released earlier today, January 8th.
Patch version 0.1.13.8, according to the official release notes, delivers a significant upgrade to the game, including new features, modifications, and bug repairs. In addition, the developer has improved the entire Mortal Online 2 experience by adding under-the-hood stability and speed improvements.
Star Vault AB did not provide the precise download file size for this latest version, which is unfortunate. Players who already have access to the game may, however, download the updated patch immediately. Check out the entire changelog below to learn more about this upgrade.
Patch Notes for Mortal Online 2 Update 0.1.13.8
Added
- The first iteration of home decorations has been added.
- Rugged Garments armor set has been added.
- A journal has been added that updates with information about items you see in the world.
- Character creation now includes a collection of country tattoos. You may now pick between tattoo sets according on clade or country.
- The skill Dominate has been added.
- Two additional troll varieties have been added.
- A new sort of Young Minotaur that can be dominated has been added.
- Nitre Caves now has Nitre Flingers and Nitre Guardians.
- Red priest has been added to the Hyllspeia area.
- The new Morin Khur area now has a stable.
- Morin Khur now has extra guards.
- River fishing has been improved.
- A Morin Khur background passage has been added.
- In the character creation process, a country selection option has been included.
- In the character creation process, there is now an option to choose your race more readily.
- Voice Chat Master Volume has been added to the audio options.
- Voice Chat options for input and output devices have been added (mic and speakers).
- Voice Chat has been added as an option for testing input and output devices with a visual indication and audio playing.
- When not utilizing push-to-talk, a Voice Chat option has been added to change the Voice Activation threshold (yellow bar on visual indicator).
- Improved Haven instances, allowing us to accommodate a far larger number of people on both Haven and Myrland.
Changes
- The 100x clade gift xp gain has been removed.
- The 100x skill increase has been removed.
- By hitting a button, you can no longer unlearn all clade gifts.
- The veteran button has been removed from the skill window.
- When extracting, XP benefits are now influenced by quantity.
- Athletics, footspeed, sprinting, and leaping have all improved in recent years.
- When you are wounded, you no longer regain less stamina.
- When taking damage, the cost of stamina has been removed.
- When a handle is struck during an attack’s windup state (when you strike something while ‘charging’ your weapon), the stamina cost is no longer applied.
- Character creation now includes lore texts.
- Guild Rank 5 and higher may now alter locks and create keys in keeps.
- Keep decorations may now be placed and removed by Guild Rank 5 and higher.
- When you relax, your reserves are replenished twice as quickly.
- When hovering over stolen things, the word ‘Stolen’ appears.
- Ear physics is currently only available to Alvarin races.
- Based on mesh LOD, body physics are now totally disabled.
- Cities should have more security.
- If the packages provide more, they now always give 1 reputation: anything beyond 1 dice rolls like pre-patch.
- Fish statistics have been updated.
- Reduced the likelihood of catching a Snapping Turtle when fishing.
- Vadda, Bakti, and Moh-Ki banks have been redesigned.
- When in mercy mode, humanoids now display a suffering expression.
- All of the servers have received an update.
- Item UI has been reworked. The quantity of elements that vanish from the user interface should be drastically reduced. Please let us know if you discover any new problems or old ones that haven’t been resolved.
- In preparation for new character creation capabilities, all player heads and beards have been updated. Right now, there should be no visual change, but game performance may be impacted.
- When AI is assaulted outside of their leash radius, they will now leash.
- When leashed, AI that can teleport will now teleport instead of walking.
- The time it takes for a player to revive has been lowered. You may now move a fraction of a second sooner than previously.
- Mob aggression is now produced at the same rate by pets as it is by players.
- Players who are detected by AI no longer get a significant aggro increase.
- Aggro is no longer dropped by mobs.
- Doors are lowered to make it simpler for a group to enter the chambers when the boss aggro range is reached.
- Corrupt now eliminates past corruption and notifies the original caster that it has been updated.
- You can now see which color is used when creating a character (hair color etc).
- Keybinds UI has been updated with instructions on how to bind mouse keys (just hover the widget).
- The thursar reputation gain has been tweaked.
- Drag things to the trade window should now be possible.
- New textures have been added to the body hair.
- Before moving a player, the Stuck command now waits a brief time.
- The mechanism for determining whether a player is inside a home has been improved.
- Hide the name of the building you are in while on its roof (Strongholds & Keeps).
- During placement, housing now ignores tiny pickable materials on the ground.
Fixes
- Fixed a problem with the server’s chests/spawners being unstable after a lengthy period of inactivity.
- Restarting the server on a weekly basis should now operate properly.
- When the rider goes between nodes, the horses now handle better.
- More checks have been added to ensure that mounts are not removed from clients while they are on them.
- Fixed an issue that caused some objects (mounts, lootbags, and so on) to not interact correctly when they were surrounded by gatherables (wolf brush, water etc).
- For pets that are following you, the node line transition has been improved.
- For dogs you’re riding on, the node line transition has been improved.
- Fixed a shipment that couldn’t be delivered between Kranesh and Cave Camp.
- The waters of the Morin Khur river have been repaired.
- Some spiders now have correct noises.
- Some navmesh difficulties near Hyllspeia and outside Meduli have been resolved.
- The ‘randomly taking hits with no damage problem’ has been fixed.
- Entering combat mode will no longer disrupt the revive procedure.
- In water, torches are no longer functional. Torches have been streamlined and now turn on or off automatically depending on whether the player is swimming.
- Fixed an issue with arrows in the air misaligning at high frame rates.
- Input stun locks were not always disabled, which was fixed.
- When targeting players, a rare problem caused their names to not update correctly.
- Icons for ecumenical buffs have been fixed.
- A whitespace may no longer be used to name a pet, a home, or anything else.
- Fixed an issue that caused keybinds to appear in the incorrect places in the UI under some circumstances, and improved the keybinds UI.
- Playing fanfare sounds/effects numerous times in a succession caused the preceding ones to be interrupted too quickly.
- VOIP has been updated to fix a number of problems. For example, VOIP may become quiet, stop broadcasting, or become permanently disabled after an alt-tab.
- The’scholastic’ human clade gift had an incorrect value in its description.
- The problem with hunger dropping to 0 has been resolved.
- On the Campadon run animation, the foot location has been tweaked.
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