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The Best Command Abilities in Final Fantasy VIII (Ranked) –

Final Fantasy VIII is one of the best games in the franchise, but not all of its features are perfect. This article explores what I consider to be some of Final Fantasy’s finest moments and their corresponding command abilities for your perusal.

The best command abilities in Final Fantasy VIII [ranked] are part of what makes the game so great. These six skills allow for a wide range of possibilities, from summoning an army to walking on water

The “ff8 summons list” is a command that lists the best abilities in Final Fantasy VIII. The ability will be shown with its name, power, and level.

Final Fantasy VIII’s growth mechanism deviates significantly from previous Final Fantasy games.

Rather than depending on a linear progression structure, VIII’s Junction system enables players to tie magic to a character’s stats and characteristics, as well as include combat instructions.

A character would only be allowed to utilize the attack command if nothing was junctioned.

As a result, acquiring and combining command skills is critical.

There are a total of 18 command abilities in the game. And some of them are much superior than others, so let’s have a look at the greatest.

 

10. Item

Item Command Ability in FF8

Using things is one of the most basic skills in each Final Fantasy game.

In Final Fantasy VIII, it’s no different.

The “Item” command lets a character to utilize one of the various consumables (whatever is in their inventory) in combat. From HP-restoring potions and elixirs to more practical items like Protect and Shell Stones, there’s something for everyone. Everything is fair game.

 

9. Devour

Devour FFVIII Command Ability

Devour enables you to consume your foes and improve your stats as a result.

Different foes have different benefits, and if you have the patience, eating the right creatures might possibly max out your party’s stats.

However, each opponent consumed only adds one point to their stat. As a result, it will take some time.

In the end, it’s still worthwhile to use to create a party with 255 for each stat without any junctions.

 

LV Up / LV Down / LV Up / LV Down / LV Down /

LV Up / LV Down Command Ability in FF8

Squall scales enemy levels in Final Fantasy VIII.

This implies that if Squall stays at a low level (which, given the nature of the Junction system, is astonishingly simple), the adversaries will stay at a low level as well.

This is wonderful for keeping things interesting, but certain adversaries only have specific spells to draw or stuff to gather within limited level ranges.

The command skills LV Up and LV Down offer you the ability to manipulate enemy levels – and, by extension, what you earn from them.

Between levels 1 and 20, for example, the Blitz adversary can only draw the Thunder spell. However, you may add Thundera to the list if you juice to levels 20-30 with LV Up.

This kind of opponent manipulation may let you get strong spells and things faster and easier than you would otherwise be able to.

It’s fantastic.

 

7. Card

Card from FFVIII

Collecting Triple Triad cards – and then converting them into goods and magic – is one of the simplest ways to become strong early on.

You may collect these cards in one of two ways: by playing a lot of Triple Triad or by converting adversaries into cards, with the latter option considerably assisting you with the first.

The Card ability comes into play at this point.

It lets you to make a card out of a battle-weakened adversary.

This is very useful for bolstering your early-game deck, as well as when you need to farm a certain sort of card but don’t want to wait for the opponent’s decks’ RNG to provide you with what you need.

 

6. Defend

Defend in Final Fantasy VIII

Defend is one of the GF Brothers’ strongest talents.

There is no alternative method to defend for a turn, unlike the previous Final Fantasy games.

As a result, having this command skill is a huge help.

Defend decreases all physical damage to zero and half magical damage while active.

It also eliminates any negative status consequences.

Even better, passive skills like counter and cover stay active, allowing you to construct a stonewall character that defends his or her companions while still striking back.

 

Treatment No. 5

Treatment FFVIII Command Ability

You could use your SeeD wages to purchase different status recovery goods, or you could spend your time sketching and polishing Esunas.

There is, however, a better approach.

And that’s how Treatment works!

Treatment is a command skill that Siren has taught you. It eliminates all bad status effects from a party member, even the more difficult ones like dread and Vit 0 – which no remedy can touch.

One of the most important talents to give to a medic-role party member is treatment. And I guarantee it will save your life several times during the game.

 

4. Get back on your feet

Recover Command Ability in FF8

Recover replenishes your hit points (fairly straightforward here).

It’s a great way to replace goods and healing magics as you travel through Final Fantasy VIII.

Only the Leviathan of the Guardian Force may learn and use the Recover command at first. If you uncover a Healing Ring item, however, any member of your GF team may take it.

It may take a lot of AP (200) to learn Recover, but it is well worth it. Especially because it may rapidly get your group back on track.

 

3. Revive

Revive from FFVIII

Revive returns a KO’d party member to full health, much as a phoenix wishes it could.

Additionally, the Revive command ability causes zombies to die instantly.

True, the Full Life spell works in the same way as Revive… Full Life, on the other hand, is a consumable that syncs too closely with your stats to be utilized regularly.

Revive is completely free and limitless!

At the very least, it’s free to use.

Learning costs 200 AP.

Alexander recognizes it immediately away, and he’ll be the only GF who can help for a long. However, after you’ve found a Phoenix Spirit item, any member of your Guardian Force may perform it.

 

2. Draw

Draw in Final Fantasy VIII

This is a basic skill that every Guardian Force is aware of.

Draw is a major feature in Final Fantasy VIII, enabling party members to peep into an enemy’s magic inventory and take anything they want.

You can even pull Guardian Forces from certain bosses!

It’s generally a good idea to have at least one member in your group who can draw. It’s a pity to miss out on excellent spells or a hot new GF.

Plus, you can instantly draw magic and utilize it!

This kind of foraging may truly save your life in an emergency.

 

1. Mug

Mug FFVIII Command Ability

“There’s nothing better than getting something for nothing!” – Loire Laguna

Mug is a skill that allows you to fight an adversary while also stealing from them.

In FFVIII, it’s also the sole method to steal stuff from foes.

Enemies carry a lot of goods, so grab Diabolos and learn Mug as soon as possible. That way, you’ll be able to catch up on skills and blue magic, to say the least.

The “Final Fantasy 9 summons” is a command that allows the player to summon an Eidolon. This article will rank the best abilities in Final Fantasy VIII by difficulty and usefulness. Reference: final fantasy 9 summons.

Frequently Asked Questions

Who is the strongest gf in FF8?

A: Quina is the strongest gf in FF8.

What is command ability FF8?

A: Command ability can be thought of as a skill that increases the power and effectiveness of your party. The commands vary depending on which character you use, but all commands require MP with most having different forms like attack or healing. Some characters also have unique abilities such as Yunas summon materia and Tidus Blitz combo.

What is command ability in Final Fantasy 8?

A: Command ability is a temporary HP boost that allows the party to use abilities which are otherwise unavailable. It can be gained by using certain items, often times in exchange for stat boosts or other beneficial effects.

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