Check out the latest patch notes for Overkill’s The Walking Dead Season 3! We have some big changes coming to Community Events this month, so be sure to read up on it.
The “epic games patch notes” is a fan-made document that contains the patch notes for v20.10 of the game, which was released on December 14th, 2018.
The article’s substance
SAVE THE PLANET
SCURVY SHOALS RETURNS ON APRIL 5TH WITH A NEW MODIFIER (8 PM ET)
- The treasure-filled Pirate Llamas have returned to the Scurvy Shoals! This time around, the high seas adventure will be a bit different, as it will introduce a new modifier and reintroduce an old one.
HUSKY HUSKY HUSKY HUSKY HUSK
- Things will get quite turbulent with the new HUSKY HUSKY HUSKY HUSKY HUSKs modifier! With this modifier, Husks, Huskies, and Mist Monsters all have increased health, but they are more susceptible to knockbacks, especially from ranged and melee weapons. Send those Husks back into the Storm that they came from!
EXTREMELY RARE
- Time to start looting like a real pirate! With the EXTREMELY RARE modifier, treasure chest filled with valuable loot will periodically drop after defeating enemies. Keep in mind Commanders; the tougher the enemy you defeat, the more likely a chest will drop from it. Great enemies mean great rewards!
With the addition of the HUSKY HUSKY HUSKY HUSKY HUSKs modifiers, the Super Husks modifier has been removed from Scurvy Shoals.
R.O.S.I.E. HAS BEEN REVISED.
- No more overheating: Thanks to technical improvements, commanders may now fire away with R.O.S.I.E. without worrying about overheating.
- The Cold Lead perk will now enable R.O.S.I.E. to retain 20% more ammunition now that overheating is no longer a concern.
- Better from afar: The damage falloff for foes at a distance has been considerably decreased, giving R.O.S.I.E. even greater combative adaptability.
- Quicker activations: After the first usage, Commanders would have to wait a long time to call R.O.S.I.E. again. Because the R.O.S.I.E. cooldown has been cut by 33%, this problem will be addressed.
- A new shield: Using R.O.S.I.E. has the disadvantage of leaving its operators susceptible to ranged assaults. The new anti-projectile barrier that will develop around R.O.S.I.E. once it is deployed has increased their security.
- Commanders will be able to forfeit the shield, which will result in a significant knockback. When swarms of melee Husks reach too near to the turret, this is extremely beneficial.
THE DUNGEONS HAVE RETURNED!
- The Lab, the newest dungeon.
- When you finish the Lab dungeon, you’ll get a banner and the Chaos Agent Hero.
- Heroes may be obtained by completing the dungeons.
- KNIGHT OF THE SWAMP
- Unusual Treat is a standard perk.
- KNIGHT OF THE SWAMP
START PLUNDERING IN YARRR’S QUESTLINE ON APRIL 5 (8 PM ET)
- BLACKHEARTED BLAKEBEARD
- Avast Mateys is a standard perk.
- Damage from yarrrrr Cannonball is increased by 20%.
- Avast Mateys is a standard perk.
EAGLE EYE WITH COTTONTAIL AND JONESY, RABBIT RAIDER EGG THE EVENT STORE – APRIL 10 (8 PM ET)
- EAGLE EYE WITH COTTONTAIL
- Un-Eggs-Pected Departure is a standard perk.
- Phase Shift drops three eggs bombs that deal 18 basic damage to opponents nearby.
- Un-Eggs-Pected Departure is a standard perk.
- JONESY, RABBIT RAIDER
- Sure Shot is a standard perk.
- Sniper Critical Damage is increased by 75%.
- Sure Shot is a standard perk.
HARE KEN DASHING AND THE LAUNCHER OF EASTER EGG ARE COMING TO THE EVENT STORE ON APRIL 17 (8 p.m. ET).
- HARE KEN DASHING
- Eggs-termination is a standard perk.
- Kunai Storm launches three egg bombs at adjacent foes, each doing 37 basic damage.
- Eggs-termination is a standard perk.
LAUNCHER OF EASTER EGG
- This bright launcher fires eggs towards the Husks, which explode when they make contact! Place the eggs in strategic locations to build festive landmines! At any given time, a maximum of six eggs can be active.
BUG FIXES
- The game no longer crashes when using a BluGlo Siphon with Performance Mode activated.
ROYAL BATTLE
NEW ADDITIONS
- In a massive conflict on the island, IO and Resistance troops have assembled at The Daily Bugle.
- Funding for Assault Rifles Begins (At all Major POIs)
- The IO Blimp has been deleted from The Bugle.
- The Rocket Launcher’s rocket shells now move quicker.
- All five IO Blimps are now considered landmarks.
- Unvaulted is the Heavy Sniper Rifle.
- 120/128/132/120/128/132/120/128/132/120/128
- Damage from headshots: 180/192/198
- 600/630/660/600/600/600/600/600/600/600/600/600
- Time to Reload: 4/3.8/3.5
- Damage to the vehicle: 640/+
- New options:
- Steer Tank with Camera (Keyboard & Mouse)
- Tank Steering with Camera (Gamepad)
- Axis of the camera should be reset.
- Reset the time on the camera
- From 0.100 to 0.500 seconds
- Changes in Tactical Sprints:
- The Recharge Amount Per Second has been increased by a factor of two.
- The recharge start latency has been reduced from 1 second to 2.5 seconds.
- You are no longer instantly switched to fight mode while sprinting.
BALANCE PATCH FROM LAST WEEK
- Damage from combat and the Stinger SMG to people and buildings has been lowered.
- Headshot damage from combat SMGs has been decreased to match that of the Stinger.
- Damage to players and buildings from the MK-Seven and Combat Assault Rifle has been lowered.
- Competitive playlists no longer include Titan tanks or Cow Catchers.
BUG FIXES
- In the Career Leaderboard page, wins are now appropriately recorded.
- Players were unable to proceed onto Week 2 of Resistance Quests due to a bug.
- When travelling over flat terrain, cars would stutter and shake as a result of a bug.
- Between matches, the Fishing Collection Book no longer resets and appropriately stores progress.
- When no new objectives were monitored, the previous season’s quests shown as tracked on the HUD.
- On Windbreakers Island, players may now utilize the Ziplines between the wind generators.
- When opening Fortnite, some old or unsupported drivers will now default to Performance Mode in order to preserve optimum performance.
- Blings on the back are no longer fashionable. Float about in a few clothes.
- After sliding, Bushrangers leaves no longer shed profusely.
- The previews in the item shop are no longer tilted.
- The original Back button has been added to the SAC Menu for Touch input.
- Some mobile devices, such as the Xiaomi Mi11t, now offer a 60FPS option once again.
NOTES ON COMPETITION
- Competitive playlists do not feature the Heavy Sniper Rifle.
- When they achieve 100% Funded, the winner of the MK-Seven Assault Rifle versus Combat Assault Rifle vote will not be instantly unvaulted in competitive playlists.
- Even if the Daily Bugle isn’t being attacked in competitive playlists, Huntmaster Saber has moved.
CREATIVE
ROYAL BATTLE WEAPONS
UPDATES TO FEATURES:
- The maximum health of Wildlife, Creatures, and Guards has been boosted by a factor of ten.
- Additional fantasy music has been added to the Radio device, and sound effects have been added to the Speaker device.
PREFAB & GALLERY UPDATES
- 6 New Prefabs Have Been Added
- IO Blimp
- The Stronghold
- Prefabs for 4 Command Caverns
- 10 New Galleries Have Been Added
- There are three IO Blimp Galleries.
- 2 The Stronghold Galleries
- 4 Galleries of the Command Caverns
- Gallery of Rocket League Props
- Added prison assets to The Shark Wall of Fame, The Shark Floor & Stair Gallery and The Gallery of Shark Props.
- Sweaty Sands Prop Gallery is a gallery of sweaty sands props. now has a sand dune border.
Issues that have been identified: We’ve identified a problem that prevents authors from seeing the detailed view of the following galleries.
- Sweaty Sands Prop Gallery is a gallery of sweaty sands props.
- The Shark Wall of Fame
- The Shark Floor & Stair Gallery
- The Gallery of Shark Props
- Large Shark Rock Gallery
- The Shark Rock Gallery is a collection of shark sculptures.
- Gallery of Sharks on the Cliff
PREFAB & GALLERY FIXES
- A bug that caused the rocks from the Scorched galley to have no textures has been fixed.
- Fixed an issue where a bundle of grass may be destroyed by weapons and bundles would float above the ground when put in Tall Grass Galleries.
- Assets in the Glass Prop Gallery were not showing the relevant customisation name due to a bug.
- The Torchlight from the Ambient Gallery now casts shadows correctly.
- The gasoline tank from EGO prefabs now has a better texture.
- A bug was fixed in which an ArtDeco pillar would provide the incorrect resource material.
- Some mushrooms in the Resource Prop Gallery were not exhibiting health/damage due to a bug.
FIXES FOR DEVICES
- The sentry gadget no longer slides over uneven surfaces due to a bug.
- On the damage amplifier power up, you may turn off the color illumination and sound effect.
FIXES FOR THE ISLANDS
- On Survival Island, a bug caused lakes and other bodies of water to look invisible.
FIXES FOR THE GAMEPLAY
- Mantling, sprint, and shoulder bash were not enabled by default on new islands created using the Frosty Fortress starting island.
- When utilizing the Visual Effect powerup, several cosmetics looked to have a brilliant glow. This has been fixed.
- Fixed a problem that led cars to collide with an unseen wall on a regular basis.
- For some team-specific devices, a problem with join in progress has been resolved.
- A texturing problem with gasoline tanks has been resolved.
- Fixed an issue where a player might respawn on a different island after being eliminated from a game.
- When switching teams, an error caused Team Settings and Inventory to overrule health restoration settings.
UI FIXES
- The ice block from the Ice House Gallery now has a missing symbol.
- An problem with being able to access General Props Gallery A in inventory has been resolved.
That which is highlighted is unannounced.
SAC Code: in bio on Reddit
Notes on Previously Made and Official Patches in a Mega Thread
Original source: link
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