“Phasmophobia update overhauls VR mode and tweaks hiding spots — full patch notes”.
The “phasmophobia vr update” is a patch that overhauls the VR mode and tweaks hiding spots. The full patch notes can be found in the release announcement.
Game of ghost-hunting Since its release, Phasmophobia has received a number of upgrades, including cursed possessions and additional ghost abilities. The most recent update raises the stakes once further, particularly if you’ve been playing the game in virtual reality.
On Steam, developer Kinetic Games refers to v0.6.0.0 as “the VR upgrade,” and it is undeniably the highlight. The company claims that “an completely new VR technology has been added into Phasmophobia.” The game now supports “all major headsets,” as well as a slew of additional control and comfort settings. If you already played the game in VR, Kinetic Games suggests that you modify your in-game settings.
A major redesign of hiding locations is among the other modifications. Kinetic Games sought to “urge” players to utilize the assigned areas since they were discovering unanticipated methods to hide from ghosts. This implies that some previously hidden areas have been restricted, while others have been introduced. The fewer there are, the greater the difficulty level.
There are also a slew of additional modifications to the game, including bug fixes and lighting and sound tweaks. There are also new displays in the vehicle, as well as additional voice chat options. The entire patch notes may be seen below.
Kinetic Games provided this image.
Patch Notes for VR Overhaul | Major Update v0.6.0.0
Open XR
- All major headsets are now officially supported, and when more are released in the future, they should function out of the box.
- When trying to grasp things in VR, players will now see a little pointer.
- Objects may be grabbed in two ways.
- Toggle — Press the button once to grab and once more to release.
- Hold — Keeps objects in your hands by requiring you to keep the button pushed down.
- Users of the Index should be aware that you may change your SteamVR settings from squeeze to grab to simulate grasping in other games.
- When trying to slot anything into the truck’s equipment belt and head camera slots, they will now illuminate.
- The choices have been expanded to include VR Seated Mode and Left Handed Mode.
- Height Calibration is now available in the settings, enabling you to match your player character model with your real-life physique.
- For improved visual feedback, new hand positions and animations have been included, such as using a light switch and opening doors.
- You may now switch things between your hands by grasping them with both hands.
- By using the right thumbstick/trackpad, you may now imitate crouching in VR.
- By pushing down, you can turn 180 degrees in a flash (if snap turning is enabled)
- The walkie-talkie and diary have been moved to the belt for easy access and usage.
- VR throwing dynamics have been improved, allowing you to throw things more precisely.
- Smooth Camera mode has been upgraded to allow for better VR recording and broadcasting.
- Character walking animations for multiplayer VR players have been improved.
- The VR belt now has a new model and materials.
- All OpenXR runtimes, such as Oculus/Mixed Reality Portal, are now supported.
Hiding Places
- If a location is blocked, instead of adding things, certain locations will have items deleted (e.g. a shelf you can hide behind no longer being there)
- The number of blocked Hiding Places in all locations has been adjusted, and you will now always have a minimum number of Hiding Places per difficulty
- Amateur = All Hiding Places
- Intermediate = 3+ Hiding Places
- Professional = 2+ Hiding Places
- 1+ hiding location = nightmare (s)
- Door flaps have been added to the small tents within Maple Lodge Campsite, they will now work as normal Hiding Places, similarly to closets in other locations
- To eliminate multiple unintentional safe areas, various doors, objects, and walls have been added or changed.
- Willow Street House has received significant changes to make Hiding Places much more consistent
New
- The truck’s displays have been upgraded.
- New images and functionality have been added to the sound sensor.
- Instead of a narrow cube, sound sensors now cover a spherical region of sound, and their size has been enlarged.
- Sound sensors are now put on tables, floors, and other items in the same manner as candles and cameras are.
- When seen on the van’s monitor, sounds are now presented more correctly.
- You may now choose from a variety of choices for how your voice is broadcast locally.
- Activation by voice
- Encourage people to speak out.
- Toggle between on and off
- (Global/walkie-talkie transmission will always be Encourage people to speak out.)
- Obake is now able to leave distinctive evidence on light switches, keyboards, and jail cell doors.
- On light switches, there is a double fingerprint.
- On jail doors and keyboards, there are five fingerprints.
- In the diary, you may now check off ghost kinds.
- Players who have died may now sprint indefinitely.
- Light switches, keyboards, and jail cell doors now have new fingerprints.
- The number of potential first and last names for ghosts has expanded dramatically.
- Ridgeview and Tanglewood residents may now hear ghosts knocking on their patio doors (and leave fingerprints)
- There have been some new noises introduced.
- The Edgefield basement now has a light switch and a ceiling light.
- Several colliders have been added to the trees at Maple Lodge Campsite.
- In the home maps, ghosts may now interact with keyboards to switch on desktop PCs.
- Instead than solely affecting equipment lights, the Soft Shadows option now affects all lights.
- The photographs in the lobby from the previous game are now easier to view.
- Lockers now have noises.
- In Maple Campsite, a light switch was added to the cleaning closet.
- The player models now have eyelashes.
- In Prison, Asylum, and School, fingerprints were added to the toilet stall doors.
- Improved speed, stability, and VR compatibility thanks to an updated engine.
Changes
- Volumetric Lighting has been temporarily disabled and will be reinstated in a future update with the Foggy weather.
- Instead of being put near to the light switch, fingerprints will now be placed on it.
- Several light switches have been relocated to a more user-friendly location.
- Several assets (such as garden fences) have been relocated to better match the surroundings.
- The materials on many levels have been replaced.
- The Parabolic Microphone now updates more quickly.
- 1 second intervals (previously 2 seconds)
- The audio effects have been tweaked to increase sound separation between floors.
- Ridgeview, Edgefield, and Tanglewood have had their lighting changed to increase performance.
- During heavy rain, the thunder sound effects have been modified to be more dynamic.
- Sink faucet effects have been improved.
- Audio for the sink tap has been replaced.
- In the journal, scrolling using the scroll wheel has been enhanced.
- Some spotlights have been changed to highlight the ceiling as well (e.g. Willow kitchen, Tanglewood garage)
- Tanglewood’s computer is now switched on via the keyboard rather than the monitor.
- Shadows will no longer be cast or received by placement holograms.
- US plug sockets have been installed in lieu of EU plug sockets.
- Locker doors now contain see-through slits.
- The sliding of prison doors has become more simpler.
- The cost of sanity tablets has been cut to $20. (to accommodate for the bug fix below)
- The parabolic microphone and sound sensor no longer produce readings while players are chatting, even when using the walkie-talkie.
- Many items’ polygon count has been reduced, most notably the bed in Edgefield.
Fixes
- Some ghost occurrences didn’t play ghost noises due to a problem.
- A issue where you could grasp a tent door that wasn’t visible was fixed (e.g., behind you)
- Fixed an issue where certain farmhouse lights didn’t stop your sanity from draining.
- If you didn’t receive the Summoning Circle Cursed Possession, the Onryo wouldn’t interact appropriately.
- Fixed an issue where the ghost event goal would complete even if no ghost event was present.
- In the Ridgeview garage, a secure space was created.
- Fixed a problem where sprint stamina didn’t regenerate while your diary was open.
- The journal brightness setting was greater than the main menu option, which was fixed.
- Fixed an issue where the ghosts’ audio would fade out and back in after a hunt.
- Sanity Pills were not being deleted from your inventory when used or if you died due to a glitch.
- The mist ghost event was not performing properly due to a problem.
- During certain ghost occurrences, the ghost would not move towards you due to a problem.
Bugs in Virtual Reality
- The main menu’s scrollbars are difficult to utilize.
- If you were not the last person to get an item, you will have to grab it again.
- When you apply settings while crouching, your height is reset.
- I can’t seem to get my hands on some cabinet doors.
Related Tag
- phasmophobia vr mods
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